# Print output for @column tags ?> RadialGradient - Android SDK | Android Developers

Most visited

Recently visited

RadialGradient

public class RadialGradient
extends Shader

java.lang.Object
   ↳ android.graphics.Shader
     ↳ android.graphics.RadialGradient


Summary

Public constructors

RadialGradient(float centerX, float centerY, float radius, int[] colors, float[] stops, Shader.TileMode tileMode)

Create a shader that draws a radial gradient given the center and radius.

RadialGradient(float centerX, float centerY, float radius, long[] colors, float[] stops, Shader.TileMode tileMode)

Create a shader that draws a radial gradient given the center and radius.

RadialGradient(float centerX, float centerY, float radius, int centerColor, int edgeColor, Shader.TileMode tileMode)

Create a shader that draws a radial gradient given the center and radius.

RadialGradient(float centerX, float centerY, float radius, long centerColor, long edgeColor, Shader.TileMode tileMode)

Create a shader that draws a radial gradient given the center and radius.

Inherited methods

Public constructors

RadialGradient

public RadialGradient (float centerX, 
                float centerY, 
                float radius, 
                int[] colors, 
                float[] stops, 
                Shader.TileMode tileMode)

Create a shader that draws a radial gradient given the center and radius.

Parameters
centerX float: The x-coordinate of the center of the radius

centerY float: The y-coordinate of the center of the radius

radius float: Must be positive. The radius of the circle for this gradient.

colors int: The sRGB colors to be distributed between the center and edge of the circle This value cannot be null.

stops float: May be null. Valid values are between 0.0f and 1.0f. The relative position of each corresponding color in the colors array. If null, colors are distributed evenly between the center and edge of the circle. This value may be null.

tileMode Shader.TileMode: The Shader tiling mode This value cannot be null.

RadialGradient

public RadialGradient (float centerX, 
                float centerY, 
                float radius, 
                long[] colors, 
                float[] stops, 
                Shader.TileMode tileMode)

Create a shader that draws a radial gradient given the center and radius.

Parameters
centerX float: The x-coordinate of the center of the radius

centerY float: The y-coordinate of the center of the radius

radius float: Must be positive. The radius of the circle for this gradient.

colors long: The colors to be distributed between the center and edge of the circle This value cannot be null.

stops float: May be null. Valid values are between 0.0f and 1.0f. The relative position of each corresponding color in the colors array. If null, colors are distributed evenly between the center and edge of the circle. This value may be null.

tileMode Shader.TileMode: The Shader tiling mode This value cannot be null.

Throws
IllegalArgumentException if there are less than two colors, the colors do not share the same ColorSpace or do not use a valid one, or stops is not null and has a different length from colors.

RadialGradient

public RadialGradient (float centerX, 
                float centerY, 
                float radius, 
                int centerColor, 
                int edgeColor, 
                Shader.TileMode tileMode)

Create a shader that draws a radial gradient given the center and radius.

Parameters
centerX float: The x-coordinate of the center of the radius

centerY float: The y-coordinate of the center of the radius

radius float: Must be positive. The radius of the circle for this gradient

centerColor int: The sRGB color at the center of the circle.

edgeColor int: The sRGB color at the edge of the circle.

tileMode Shader.TileMode: The Shader tiling mode This value cannot be null.

RadialGradient

public RadialGradient (float centerX, 
                float centerY, 
                float radius, 
                long centerColor, 
                long edgeColor, 
                Shader.TileMode tileMode)

Create a shader that draws a radial gradient given the center and radius.

Parameters
centerX float: The x-coordinate of the center of the radius

centerY float: The y-coordinate of the center of the radius

radius float: Must be positive. The radius of the circle for this gradient

centerColor long: The color at the center of the circle.

edgeColor long: The color at the edge of the circle.

tileMode Shader.TileMode: The Shader tiling mode This value cannot be null.

Throws
IllegalArgumentException if the colors do not share the same ColorSpace or do not use a valid one.