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public
class
RadialGradient
extends Shader
| java.lang.Object | ||
| ↳ | android.graphics.Shader | |
| ↳ | android.graphics.RadialGradient | |
Public constructors | |
|---|---|
RadialGradient(float centerX, float centerY, float radius, int[] colors, float[] stops, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius. |
|
RadialGradient(float centerX, float centerY, float radius, long[] colors, float[] stops, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius. |
|
RadialGradient(float centerX, float centerY, float radius, int centerColor, int edgeColor, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius. |
|
RadialGradient(float centerX, float centerY, float radius, long centerColor, long edgeColor, Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius. |
|
Inherited methods | |
|---|---|
public RadialGradient (float centerX,
float centerY,
float radius,
int[] colors,
float[] stops,
Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
| Parameters | |
|---|---|
centerX |
float: The x-coordinate of the center of the radius |
centerY |
float: The y-coordinate of the center of the radius |
radius |
float: Must be positive. The radius of the circle for this gradient. |
colors |
int: The sRGB colors to be distributed between the center and edge of the circle
This value cannot be null. |
stops |
float: May be null. Valid values are between 0.0f and
1.0f. The relative position of each corresponding color in
the colors array. If null, colors are distributed evenly
between the center and edge of the circle.
This value may be null. |
tileMode |
Shader.TileMode: The Shader tiling mode
This value cannot be null. |
public RadialGradient (float centerX,
float centerY,
float radius,
long[] colors,
float[] stops,
Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
| Parameters | |
|---|---|
centerX |
float: The x-coordinate of the center of the radius |
centerY |
float: The y-coordinate of the center of the radius |
radius |
float: Must be positive. The radius of the circle for this gradient. |
colors |
long: The colors to be distributed between the center and edge of the circle
This value cannot be null. |
stops |
float: May be null. Valid values are between 0.0f and
1.0f. The relative position of each corresponding color in
the colors array. If null, colors are distributed evenly
between the center and edge of the circle.
This value may be null. |
tileMode |
Shader.TileMode: The Shader tiling mode
This value cannot be null. |
| Throws | |
|---|---|
IllegalArgumentException |
if there are less than two colors, the colors do
not share the same ColorSpace or do not use a valid one, or stops
is not null and has a different length from colors. |
public RadialGradient (float centerX,
float centerY,
float radius,
int centerColor,
int edgeColor,
Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
| Parameters | |
|---|---|
centerX |
float: The x-coordinate of the center of the radius |
centerY |
float: The y-coordinate of the center of the radius |
radius |
float: Must be positive. The radius of the circle for this gradient |
centerColor |
int: The sRGB color at the center of the circle. |
edgeColor |
int: The sRGB color at the edge of the circle. |
tileMode |
Shader.TileMode: The Shader tiling mode
This value cannot be null. |
public RadialGradient (float centerX,
float centerY,
float radius,
long centerColor,
long edgeColor,
Shader.TileMode tileMode)
Create a shader that draws a radial gradient given the center and radius.
| Parameters | |
|---|---|
centerX |
float: The x-coordinate of the center of the radius |
centerY |
float: The y-coordinate of the center of the radius |
radius |
float: Must be positive. The radius of the circle for this gradient |
centerColor |
long: The color at the center of the circle. |
edgeColor |
long: The color at the edge of the circle. |
tileMode |
Shader.TileMode: The Shader tiling mode
This value cannot be null. |
| Throws | |
|---|---|
IllegalArgumentException |
if the colors do
not share the same ColorSpace or do not use a valid one. |