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RenderScript provides support for high-performance computation across heterogeneous processors.
For more information, see the RenderScript developer guide.
| Allocation.OnBufferAvailableListener |
Interface to handle notification when new buffers are available via
Allocation.USAGE_IO_INPUT.
|
| Allocation |
This class provides the primary method through which data is passed to and from RenderScript kernels. |
| AllocationAdapter | Only intended for use by generated reflected code. |
| BaseObj | BaseObj is the base class for all RenderScript objects owned by a RS context. |
| Byte2 | Class for exposing the native RenderScript byte2 type back to the Android system. |
| Byte3 | Class for exposing the native RenderScript byte3 type back to the Android system. |
| Byte4 | Class for exposing the native RenderScript byte4 type back to the Android system. |
| Double2 | Vector version of the basic double type. |
| Double3 | Vector version of the basic double type. |
| Double4 | Vector version of the basic double type. |
| Element |
An Element represents one item within an |
| Element.Builder | Builder class for producing complex elements with matching field and name pairs. |
| FieldPacker | Utility class for packing arguments and structures from Android system objects to RenderScript objects. |
| Float2 | Vector version of the basic float type. |
| Float3 | Vector version of the basic float type. |
| Float4 | Vector version of the basic float type. |
| Int2 | Vector version of the basic int type. |
| Int3 | Vector version of the basic int type. |
| Int4 | Vector version of the basic int type. |
| Long2 | Vector version of the basic long type. |
| Long3 | Vector version of the basic long type. |
| Long4 | Vector version of the basic long type. |
| Matrix2f | Class for exposing the native RenderScript rs_matrix2x2 type back to the Android system. |
| Matrix3f | Class for exposing the native RenderScript rs_matrix3x3 type back to the Android system. |
| Matrix4f | Class for exposing the native RenderScript rs_matrix4x4 type back to the Android system. |
| RenderScript | This class provides access to a RenderScript context, which controls RenderScript initialization, resource management, and teardown. |
| RenderScript.RSErrorHandler | The runtime error handler base class. |
| RenderScript.RSMessageHandler | The base class from which an application should derive in order to receive RS messages from scripts. |
| Sampler | Sampler object that defines how Allocations can be read as textures within a kernel. |
| Sampler.Builder | Builder for creating non-standard samplers. |
| Script | The parent class for all executable scripts. |
| Script.Builder | Only intended for use by generated reflected code. |
| Script.FieldBase | Only intended for use by generated reflected code. |
| Script.FieldID | FieldID is an identifier for a Script + exported field pair. |
| Script.InvokeID | InvokeID is an identifier for an invoke function. |
| Script.KernelID | KernelID is an identifier for a Script + root function pair. |
| Script.LaunchOptions | Class for specifying the specifics about how a kernel will be launched. |
| ScriptC | The superclass for all user-defined scripts. |
| ScriptGroup |
A group of kernels that are executed
together with one execution call as if they were a single kernel
In addition to kernels, a script group may contain invocable functions as well. |
| ScriptGroup.Binding | Represents a binding of a value to a global variable in a kernel or invocable function. |
| ScriptGroup.Builder |
This class is deprecated.
Use Builder2 instead.
|
| ScriptGroup.Builder2 |
The builder class for creating script groups
A script group is created using closures (see class |
| ScriptGroup.Closure |
An opaque class for closures
A closure represents a function call to a kernel or invocable function, combined with arguments and values for global variables. |
| ScriptGroup.Future |
An opaque class for futures
A future represents an output of a closure, either the return value of the function, or the value of a global variable written by the function. |
| ScriptGroup.Input |
An opaque class for script group inputs
Created by calling the |
| ScriptIntrinsic | Base class for all Intrinsic scripts. |
| ScriptIntrinsic3DLUT | Intrinsic for converting RGB to RGBA by using a 3D lookup table. |
| ScriptIntrinsicBLAS | ScriptIntrinsicBLAS class provides high performance RenderScript APIs to BLAS. |
| ScriptIntrinsicBlend |
Intrinsic kernels for blending two Allocation objects.
|
| ScriptIntrinsicBlur | Intrinsic Gausian blur filter. |
| ScriptIntrinsicColorMatrix | Intrinsic for applying a color matrix to allocations. |
| ScriptIntrinsicConvolve3x3 | Intrinsic for applying a 3x3 convolve to an allocation. |
| ScriptIntrinsicConvolve5x5 | Intrinsic for applying a 5x5 convolve to an allocation. |
| ScriptIntrinsicHistogram | Intrinsic Histogram filter. |
| ScriptIntrinsicLUT | Intrinsic for applying a per-channel lookup table. |
| ScriptIntrinsicResize | Intrinsic for performing a resize of a 2D allocation. |
| ScriptIntrinsicYuvToRGB | Intrinsic for converting an Android YUV buffer to RGB. |
| Short2 | Class for exposing the native RenderScript Short2 type back to the Android system. |
| Short3 | Vector version of the basic short type. |
| Short4 | Vector version of the basic short type. |
| Type |
A Type describes the |
| Type.Builder | Builder class for Type. |
| Allocation.MipmapControl | Controls mipmap behavior when using the bitmap creation and update functions. |
| Element.DataKind | The special interpretation of the data if required. |
| Element.DataType | DataType represents the basic type information for a basic element. |
| RenderScript.ContextType | ContextType specifies the specific type of context to be created. |
| RenderScript.Priority | RenderScript worker thread priority enumeration. |
| Sampler.Value | |
| Type.CubemapFace |
| RSDriverException | Base class for all exceptions thrown by the Android RenderScript |
| RSIllegalArgumentException | Base class for all exceptions thrown by the Android RenderScript |
| RSInvalidStateException | Base class for all exceptions thrown by the Android RenderScript |
| RSRuntimeException | Base class for all exceptions thrown by the Android RenderScript |