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Summary: Constants | Ctors | Methods | Inherited Methods

# GLES10

`public class GLES10`
`extends Object` ``

java.lang.Object
↳ | android.opengl.GLES10

Known direct subclasses GLES11
GLES11 |

## Summary

### Constants
`int` | `GL_ADD`
`int` | `GL_ALIASED_LINE_WIDTH_RANGE`
`int` | `GL_ALIASED_POINT_SIZE_RANGE`
`int` | `GL_ALPHA`
`int` | `GL_ALPHA_BITS`
`int` | `GL_ALPHA_TEST`
`int` | `GL_ALWAYS`
`int` | `GL_AMBIENT`
`int` | `GL_AMBIENT_AND_DIFFUSE`
`int` | `GL_AND`
`int` | `GL_AND_INVERTED`
`int` | `GL_AND_REVERSE`
`int` | `GL_BACK`
`int` | `GL_BLEND`
`int` | `GL_BLUE_BITS`
`int` | `GL_BYTE`
`int` | `GL_CCW`
`int` | `GL_CLAMP_TO_EDGE`
`int` | `GL_CLEAR`
`int` | `GL_COLOR_ARRAY`
`int` | `GL_COLOR_BUFFER_BIT`
`int` | `GL_COLOR_LOGIC_OP`
`int` | `GL_COLOR_MATERIAL`
`int` | `GL_COMPRESSED_TEXTURE_FORMATS`
`int` | `GL_CONSTANT_ATTENUATION`
`int` | `GL_COPY`
`int` | `GL_COPY_INVERTED`
`int` | `GL_CULL_FACE`
`int` | `GL_CW`
`int` | `GL_DECAL`
`int` | `GL_DECR`
`int` | `GL_DEPTH_BITS`
`int` | `GL_DEPTH_BUFFER_BIT`
`int` | `GL_DEPTH_TEST`
`int` | `GL_DIFFUSE`
`int` | `GL_DITHER`
`int` | `GL_DONT_CARE`
`int` | `GL_DST_ALPHA`
`int` | `GL_DST_COLOR`
`int` | `GL_EMISSION`
`int` | `GL_EQUAL`
`int` | `GL_EQUIV`
`int` | `GL_EXP`
`int` | `GL_EXP2`
`int` | `GL_EXTENSIONS`
`int` | `GL_FALSE`
`int` | `GL_FASTEST`
`int` | `GL_FIXED`
`int` | `GL_FLAT`
`int` | `GL_FLOAT`
`int` | `GL_FOG`
`int` | `GL_FOG_COLOR`
`int` | `GL_FOG_DENSITY`
`int` | `GL_FOG_END`
`int` | `GL_FOG_HINT`
`int` | `GL_FOG_MODE`
`int` | `GL_FOG_START`
`int` | `GL_FRONT`
`int` | `GL_FRONT_AND_BACK`
`int` | `GL_GEQUAL`
`int` | `GL_GREATER`
`int` | `GL_GREEN_BITS`
`int` | `GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES`
`int` | `GL_IMPLEMENTATION_COLOR_READ_TYPE_OES`
`int` | `GL_INCR`
`int` | `GL_INVALID_ENUM`
`int` | `GL_INVALID_OPERATION`
`int` | `GL_INVALID_VALUE`
`int` | `GL_INVERT`
`int` | `GL_KEEP`
`int` | `GL_LEQUAL`
`int` | `GL_LESS`
`int` | `GL_LIGHT0`
`int` | `GL_LIGHT1`
`int` | `GL_LIGHT2`
`int` | `GL_LIGHT3`
`int` | `GL_LIGHT4`
`int` | `GL_LIGHT5`
`int` | `GL_LIGHT6`
`int` | `GL_LIGHT7`
`int` | `GL_LIGHTING`
`int` | `GL_LIGHT_MODEL_AMBIENT`
`int` | `GL_LIGHT_MODEL_TWO_SIDE`
`int` | `GL_LINEAR`
`int` | `GL_LINEAR_ATTENUATION`
`int` | `GL_LINEAR_MIPMAP_LINEAR`
`int` | `GL_LINEAR_MIPMAP_NEAREST`
`int` | `GL_LINES`
`int` | `GL_LINE_LOOP`
`int` | `GL_LINE_SMOOTH`
`int` | `GL_LINE_SMOOTH_HINT`
`int` | `GL_LINE_STRIP`
`int` | `GL_LUMINANCE`
`int` | `GL_LUMINANCE_ALPHA`
`int` | `GL_MAX_ELEMENTS_INDICES`
`int` | `GL_MAX_ELEMENTS_VERTICES`
`int` | `GL_MAX_LIGHTS`
`int` | `GL_MAX_MODELVIEW_STACK_DEPTH`
`int` | `GL_MAX_PROJECTION_STACK_DEPTH`
`int` | `GL_MAX_TEXTURE_SIZE`
`int` | `GL_MAX_TEXTURE_STACK_DEPTH`
`int` | `GL_MAX_TEXTURE_UNITS`
`int` | `GL_MAX_VIEWPORT_DIMS`
`int` | `GL_MODELVIEW`
`int` | `GL_MODULATE`
`int` | `GL_MULTISAMPLE`
`int` | `GL_NAND`
`int` | `GL_NEAREST`
`int` | `GL_NEAREST_MIPMAP_LINEAR`
`int` | `GL_NEAREST_MIPMAP_NEAREST`
`int` | `GL_NEVER`
`int` | `GL_NICEST`
`int` | `GL_NOOP`
`int` | `GL_NOR`
`int` | `GL_NORMALIZE`
`int` | `GL_NORMAL_ARRAY`
`int` | `GL_NOTEQUAL`
`int` | `GL_NO_ERROR`
`int` | `GL_NUM_COMPRESSED_TEXTURE_FORMATS`
`int` | `GL_ONE`
`int` | `GL_ONE_MINUS_DST_ALPHA`
`int` | `GL_ONE_MINUS_DST_COLOR`
`int` | `GL_ONE_MINUS_SRC_ALPHA`
`int` | `GL_ONE_MINUS_SRC_COLOR`
`int` | `GL_OR`
`int` | `GL_OR_INVERTED`
`int` | `GL_OR_REVERSE`
`int` | `GL_OUT_OF_MEMORY`
`int` | `GL_PACK_ALIGNMENT`
`int` | `GL_PALETTE4_R5_G6_B5_OES`
`int` | `GL_PALETTE4_RGB5_A1_OES`
`int` | `GL_PALETTE4_RGB8_OES`
`int` | `GL_PALETTE4_RGBA4_OES`
`int` | `GL_PALETTE4_RGBA8_OES`
`int` | `GL_PALETTE8_R5_G6_B5_OES`
`int` | `GL_PALETTE8_RGB5_A1_OES`
`int` | `GL_PALETTE8_RGB8_OES`
`int` | `GL_PALETTE8_RGBA4_OES`
`int` | `GL_PALETTE8_RGBA8_OES`
`int` | `GL_PERSPECTIVE_CORRECTION_HINT`
`int` | `GL_POINTS`
`int` | `GL_POINT_FADE_THRESHOLD_SIZE`
`int` | `GL_POINT_SIZE`
`int` | `GL_POINT_SMOOTH`
`int` | `GL_POINT_SMOOTH_HINT`
`int` | `GL_POLYGON_OFFSET_FILL`
`int` | `GL_POLYGON_SMOOTH_HINT`
`int` | `GL_POSITION`
`int` | `GL_PROJECTION`
`int` | `GL_QUADRATIC_ATTENUATION`
`int` | `GL_RED_BITS`
`int` | `GL_RENDERER`
`int` | `GL_REPEAT`
`int` | `GL_REPLACE`
`int` | `GL_RESCALE_NORMAL`
`int` | `GL_RGB`
`int` | `GL_RGBA`
`int` | `GL_SAMPLE_ALPHA_TO_COVERAGE`
`int` | `GL_SAMPLE_ALPHA_TO_ONE`
`int` | `GL_SAMPLE_COVERAGE`
`int` | `GL_SCISSOR_TEST`
`int` | `GL_SET`
`int` | `GL_SHININESS`
`int` | `GL_SHORT`
`int` | `GL_SMOOTH`
`int` | `GL_SMOOTH_LINE_WIDTH_RANGE`
`int` | `GL_SMOOTH_POINT_SIZE_RANGE`
`int` | `GL_SPECULAR`
`int` | `GL_SPOT_CUTOFF`
`int` | `GL_SPOT_DIRECTION`
`int` | `GL_SPOT_EXPONENT`
`int` | `GL_SRC_ALPHA`
`int` | `GL_SRC_ALPHA_SATURATE`
`int` | `GL_SRC_COLOR`
`int` | `GL_STACK_OVERFLOW`
`int` | `GL_STACK_UNDERFLOW`
`int` | `GL_STENCIL_BITS`
`int` | `GL_STENCIL_BUFFER_BIT`
`int` | `GL_STENCIL_TEST`
`int` | `GL_SUBPIXEL_BITS`
`int` | `GL_TEXTURE`
`int` | `GL_TEXTURE0`
`int` | `GL_TEXTURE1`
`int` | `GL_TEXTURE10`
`int` | `GL_TEXTURE11`
`int` | `GL_TEXTURE12`
`int` | `GL_TEXTURE13`
`int` | `GL_TEXTURE14`
`int` | `GL_TEXTURE15`
`int` | `GL_TEXTURE16`
`int` | `GL_TEXTURE17`
`int` | `GL_TEXTURE18`
`int` | `GL_TEXTURE19`
`int` | `GL_TEXTURE2`
`int` | `GL_TEXTURE20`
`int` | `GL_TEXTURE21`
`int` | `GL_TEXTURE22`
`int` | `GL_TEXTURE23`
`int` | `GL_TEXTURE24`
`int` | `GL_TEXTURE25`
`int` | `GL_TEXTURE26`
`int` | `GL_TEXTURE27`
`int` | `GL_TEXTURE28`
`int` | `GL_TEXTURE29`
`int` | `GL_TEXTURE3`
`int` | `GL_TEXTURE30`
`int` | `GL_TEXTURE31`
`int` | `GL_TEXTURE4`
`int` | `GL_TEXTURE5`
`int` | `GL_TEXTURE6`
`int` | `GL_TEXTURE7`
`int` | `GL_TEXTURE8`
`int` | `GL_TEXTURE9`
`int` | `GL_TEXTURE_2D`
`int` | `GL_TEXTURE_COORD_ARRAY`
`int` | `GL_TEXTURE_ENV`
`int` | `GL_TEXTURE_ENV_COLOR`
`int` | `GL_TEXTURE_ENV_MODE`
`int` | `GL_TEXTURE_MAG_FILTER`
`int` | `GL_TEXTURE_MIN_FILTER`
`int` | `GL_TEXTURE_WRAP_S`
`int` | `GL_TEXTURE_WRAP_T`
`int` | `GL_TRIANGLES`
`int` | `GL_TRIANGLE_FAN`
`int` | `GL_TRIANGLE_STRIP`
`int` | `GL_TRUE`
`int` | `GL_UNPACK_ALIGNMENT`
`int` | `GL_UNSIGNED_BYTE`
`int` | `GL_UNSIGNED_SHORT`
`int` | `GL_UNSIGNED_SHORT_4_4_4_4`
`int` | `GL_UNSIGNED_SHORT_5_5_5_1`
`int` | `GL_UNSIGNED_SHORT_5_6_5`
`int` | `GL_VENDOR`
`int` | `GL_VERSION`
`int` | `GL_VERTEX_ARRAY`
`int` | `GL_XOR`
`int` | `GL_ZERO`

### Public constructors
`GLES10()`

### Public methods
`static void` | `glActiveTexture(int texture)`
`static void` | `glAlphaFunc(int func, float ref)`
`static void` | `glAlphaFuncx(int func, int ref)`
`static void` | `glBindTexture(int target, int texture)`
`static void` | `glBlendFunc(int sfactor, int dfactor)`
`static void` | `glClear(int mask)`
`static void` | `glClearColor(float red, float green, float blue, float alpha)`
`static void` | `glClearColorx(int red, int green, int blue, int alpha)`
`static void` | `glClearDepthf(float depth)`
`static void` | `glClearDepthx(int depth)`
`static void` | `glClearStencil(int s)`
`static void` | `glClientActiveTexture(int texture)`
`static void` | `glColor4f(float red, float green, float blue, float alpha)`
`static void` | `glColor4x(int red, int green, int blue, int alpha)`
`static void` | `glColorMask(boolean red, boolean green, boolean blue, boolean alpha)`
`static void` | `glColorPointer(int size, int type, int stride, Buffer pointer)`
`static void` | `glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)`
`static void` | `glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)`
`static void` | `glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)`
`static void` | `glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)`
`static void` | `glCullFace(int mode)`
`static void` | `glDeleteTextures(int n, IntBuffer textures)`
`static void` | `glDeleteTextures(int n, int[] textures, int offset)`
`static void` | `glDepthFunc(int func)`
`static void` | `glDepthMask(boolean flag)`
`static void` | `glDepthRangef(float zNear, float zFar)`
`static void` | `glDepthRangex(int zNear, int zFar)`
`static void` | `glDisable(int cap)`
`static void` | `glDisableClientState(int array)`
`static void` | `glDrawArrays(int mode, int first, int count)`
`static void` | `glDrawElements(int mode, int count, int type, Buffer indices)`
`static void` | `glEnable(int cap)`
`static void` | `glEnableClientState(int array)`
`static void` | `glFinish()`
`static void` | `glFlush()`
`static void` | `glFogf(int pname, float param)`
`static void` | `glFogfv(int pname, FloatBuffer params)`
`static void` | `glFogfv(int pname, float[] params, int offset)`
`static void` | `glFogx(int pname, int param)`
`static void` | `glFogxv(int pname, int[] params, int offset)`
`static void` | `glFogxv(int pname, IntBuffer params)`
`static void` | `glFrontFace(int mode)`
`static void` | `glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)`
`static void` | `glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar)`
`static void` | `glGenTextures(int n, IntBuffer textures)`
`static void` | `glGenTextures(int n, int[] textures, int offset)`
`static int` | `glGetError()`
`static void` | `glGetIntegerv(int pname, int[] params, int offset)`
`static void` | `glGetIntegerv(int pname, IntBuffer params)`
`static String` | `glGetString(int name)`
`static void` | `glHint(int target, int mode)`
`static void` | `glLightModelf(int pname, float param)`
`static void` | `glLightModelfv(int pname, FloatBuffer params)`
`static void` | `glLightModelfv(int pname, float[] params, int offset)`
`static void` | `glLightModelx(int pname, int param)`
`static void` | `glLightModelxv(int pname, IntBuffer params)`
`static void` | `glLightModelxv(int pname, int[] params, int offset)`
`static void` | `glLightf(int light, int pname, float param)`
`static void` | `glLightfv(int light, int pname, FloatBuffer params)`
`static void` | `glLightfv(int light, int pname, float[] params, int offset)`
`static void` | `glLightx(int light, int pname, int param)`
`static void` | `glLightxv(int light, int pname, int[] params, int offset)`
`static void` | `glLightxv(int light, int pname, IntBuffer params)`
`static void` | `glLineWidth(float width)`
`static void` | `glLineWidthx(int width)`
`static void` | `glLoadIdentity()`
`static void` | `glLoadMatrixf(FloatBuffer m)`
`static void` | `glLoadMatrixf(float[] m, int offset)`
`static void` | `glLoadMatrixx(int[] m, int offset)`
`static void` | `glLoadMatrixx(IntBuffer m)`
`static void` | `glLogicOp(int opcode)`
`static void` | `glMaterialf(int face, int pname, float param)`
`static void` | `glMaterialfv(int face, int pname, FloatBuffer params)`
`static void` | `glMaterialfv(int face, int pname, float[] params, int offset)`
`static void` | `glMaterialx(int face, int pname, int param)`
`static void` | `glMaterialxv(int face, int pname, int[] params, int offset)`
`static void` | `glMaterialxv(int face, int pname, IntBuffer params)`
`static void` | `glMatrixMode(int mode)`
`static void` | `glMultMatrixf(float[] m, int offset)`
`static void` | `glMultMatrixf(FloatBuffer m)`
`static void` | `glMultMatrixx(int[] m, int offset)`
`static void` | `glMultMatrixx(IntBuffer m)`
`static void` | `glMultiTexCoord4f(int target, float s, float t, float r, float q)`
`static void` | `glMultiTexCoord4x(int target, int s, int t, int r, int q)`
`static void` | `glNormal3f(float nx, float ny, float nz)`
`static void` | `glNormal3x(int nx, int ny, int nz)`
`static void` | `glNormalPointer(int type, int stride, Buffer pointer)`
`static void` | `glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)`
`static void` | `glOrthox(int left, int right, int bottom, int top, int zNear, int zFar)`
`static void` | `glPixelStorei(int pname, int param)`
`static void` | `glPointSize(float size)`
`static void` | `glPointSizex(int size)`
`static void` | `glPolygonOffset(float factor, float units)`
`static void` | `glPolygonOffsetx(int factor, int units)`
`static void` | `glPopMatrix()`
`static void` | `glPushMatrix()`
`static void` | `glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)`
`static void` | `glRotatef(float angle, float x, float y, float z)`
`static void` | `glRotatex(int angle, int x, int y, int z)`
`static void` | `glSampleCoverage(float value, boolean invert)`
`static void` | `glSampleCoveragex(int value, boolean invert)`
`static void` | `glScalef(float x, float y, float z)`
`static void` | `glScalex(int x, int y, int z)`
`static void` | `glScissor(int x, int y, int width, int height)`
`static void` | `glShadeModel(int mode)`
`static void` | `glStencilFunc(int func, int ref, int mask)`
`static void` | `glStencilMask(int mask)`
`static void` | `glStencilOp(int fail, int zfail, int zpass)`
`static void` | `glTexCoordPointer(int size, int type, int stride, Buffer pointer)`
`static void` | `glTexEnvf(int target, int pname, float param)`
`static void` | `glTexEnvfv(int target, int pname, FloatBuffer params)`
`static void` | `glTexEnvfv(int target, int pname, float[] params, int offset)`
`static void` | `glTexEnvx(int target, int pname, int param)`
`static void` | `glTexEnvxv(int target, int pname, IntBuffer params)`
`static void` | `glTexEnvxv(int target, int pname, int[] params, int offset)`
`static void` | `glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)`
`static void` | `glTexParameterf(int target, int pname, float param)`
`static void` | `glTexParameterx(int target, int pname, int param)`
`static void` | `glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)`
`static void` | `glTranslatef(float x, float y, float z)`
`static void` | `glTranslatex(int x, int y, int z)`
`static void` | `glVertexPointer(int size, int type, int stride, Buffer pointer)`
`static void` | `glViewport(int x, int y, int width, int height)`

### Inherited methods
From class `java.lang.Object`
`Object` | `clone()` Creates and returns a copy of this object.
`boolean` | `equals(Object obj)` Indicates whether some other object is "equal to" this one.
`void` | `finalize()` Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.
`final Class<?>` | `getClass()` Returns the runtime class of this `Object`.
`int` | `hashCode()` Returns a hash code value for the object.
`final void` | `notify()` Wakes up a single thread that is waiting on this object's monitor.
`final void` | `notifyAll()` Wakes up all threads that are waiting on this object's monitor.
`String` | `toString()` Returns a string representation of the object.
`final void` | `wait(long timeout, int nanos)` Causes the current thread to wait until another thread invokes the `notify()` method or the `notifyAll()` method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.
`final void` | `wait(long timeout)` Causes the current thread to wait until either another thread invokes the `notify()` method or the `notifyAll()` method for this object, or a specified amount of time has elapsed.
`final void` | `wait()` Causes the current thread to wait until another thread invokes the `notify()` method or the `notifyAll()` method for this object.

## Constants

### GL_ADD

    public static final int GL_ADD

Constant Value: 260 (0x00000104)

### GL_ALIASED_LINE_WIDTH_RANGE

    public static final int GL_ALIASED_LINE_WIDTH_RANGE

Constant Value: 33902 (0x0000846e)

### GL_ALIASED_POINT_SIZE_RANGE

    public static final int GL_ALIASED_POINT_SIZE_RANGE

Constant Value: 33901 (0x0000846d)

### GL_ALPHA

    public static final int GL_ALPHA

Constant Value: 6406 (0x00001906)

### GL_ALPHA_BITS

    public static final int GL_ALPHA_BITS

Constant Value: 3413 (0x00000d55)

### GL_ALPHA_TEST

    public static final int GL_ALPHA_TEST

Constant Value: 3008 (0x00000bc0)

### GL_ALWAYS

    public static final int GL_ALWAYS

Constant Value: 519 (0x00000207)

### GL_AMBIENT

    public static final int GL_AMBIENT

Constant Value: 4608 (0x00001200)

### GL_AMBIENT_AND_DIFFUSE

    public static final int GL_AMBIENT_AND_DIFFUSE

Constant Value: 5634 (0x00001602)

### GL_AND

    public static final int GL_AND

Constant Value: 5377 (0x00001501)

### GL_AND_INVERTED

    public static final int GL_AND_INVERTED

Constant Value: 5380 (0x00001504)

### GL_AND_REVERSE

    public static final int GL_AND_REVERSE

Constant Value: 5378 (0x00001502)

### GL_BACK

    public static final int GL_BACK

Constant Value: 1029 (0x00000405)

### GL_BLEND

    public static final int GL_BLEND

Constant Value: 3042 (0x00000be2)

### GL_BLUE_BITS

    public static final int GL_BLUE_BITS

Constant Value: 3412 (0x00000d54)

### GL_BYTE

    public static final int GL_BYTE

Constant Value: 5120 (0x00001400)

### GL_CCW

    public static final int GL_CCW

Constant Value: 2305 (0x00000901)

### GL_CLAMP_TO_EDGE

    public static final int GL_CLAMP_TO_EDGE

Constant Value: 33071 (0x0000812f)

### GL_CLEAR

    public static final int GL_CLEAR

Constant Value: 5376 (0x00001500)

### GL_COLOR_ARRAY

    public static final int GL_COLOR_ARRAY

Constant Value: 32886 (0x00008076)

### GL_COLOR_BUFFER_BIT

    public static final int GL_COLOR_BUFFER_BIT

Constant Value: 16384 (0x00004000)

### GL_COLOR_LOGIC_OP

    public static final int GL_COLOR_LOGIC_OP

Constant Value: 3058 (0x00000bf2)

### GL_COLOR_MATERIAL

    public static final int GL_COLOR_MATERIAL

Constant Value: 2903 (0x00000b57)

### GL_COMPRESSED_TEXTURE_FORMATS

    public static final int GL_COMPRESSED_TEXTURE_FORMATS

Constant Value: 34467 (0x000086a3)

### GL_CONSTANT_ATTENUATION

    public static final int GL_CONSTANT_ATTENUATION

Constant Value: 4615 (0x00001207)

### GL_COPY

    public static final int GL_COPY

Constant Value: 5379 (0x00001503)

### GL_COPY_INVERTED

    public static final int GL_COPY_INVERTED

Constant Value: 5388 (0x0000150c)

### GL_CULL_FACE

    public static final int GL_CULL_FACE

Constant Value: 2884 (0x00000b44)

### GL_CW

    public static final int GL_CW

Constant Value: 2304 (0x00000900)

### GL_DECAL

    public static final int GL_DECAL

Constant Value: 8449 (0x00002101)

### GL_DECR

    public static final int GL_DECR

Constant Value: 7683 (0x00001e03)

### GL_DEPTH_BITS

    public static final int GL_DEPTH_BITS

Constant Value: 3414 (0x00000d56)

### GL_DEPTH_BUFFER_BIT

    public static final int GL_DEPTH_BUFFER_BIT

Constant Value: 256 (0x00000100)

### GL_DEPTH_TEST

    public static final int GL_DEPTH_TEST

Constant Value: 2929 (0x00000b71)

### GL_DIFFUSE

    public static final int GL_DIFFUSE

Constant Value: 4609 (0x00001201)

### GL_DITHER

    public static final int GL_DITHER

Constant Value: 3024 (0x00000bd0)

### GL_DONT_CARE

    public static final int GL_DONT_CARE

Constant Value: 4352 (0x00001100)

### GL_DST_ALPHA

    public static final int GL_DST_ALPHA

Constant Value: 772 (0x00000304)

### GL_DST_COLOR

    public static final int GL_DST_COLOR

Constant Value: 774 (0x00000306)

### GL_EMISSION

    public static final int GL_EMISSION

Constant Value: 5632 (0x00001600)

### GL_EQUAL

    public static final int GL_EQUAL

Constant Value: 514 (0x00000202)

### GL_EQUIV

    public static final int GL_EQUIV

Constant Value: 5385 (0x00001509)

### GL_EXP

    public static final int GL_EXP

Constant Value: 2048 (0x00000800)

### GL_EXP2

    public static final int GL_EXP2

Constant Value: 2049 (0x00000801)

### GL_EXTENSIONS

    public static final int GL_EXTENSIONS

Constant Value: 7939 (0x00001f03)

### GL_FALSE

    public static final int GL_FALSE

Constant Value: 0 (0x00000000)

### GL_FASTEST

    public static final int GL_FASTEST

Constant Value: 4353 (0x00001101)

### GL_FIXED

    public static final int GL_FIXED

Constant Value: 5132 (0x0000140c)

### GL_FLAT

    public static final int GL_FLAT

Constant Value: 7424 (0x00001d00)

### GL_FLOAT

    public static final int GL_FLOAT

Constant Value: 5126 (0x00001406)

### GL_FOG

    public static final int GL_FOG

Constant Value: 2912 (0x00000b60)

### GL_FOG_COLOR

    public static final int GL_FOG_COLOR

Constant Value: 2918 (0x00000b66)

### GL_FOG_DENSITY

    public static final int GL_FOG_DENSITY

Constant Value: 2914 (0x00000b62)

### GL_FOG_END

    public static final int GL_FOG_END

Constant Value: 2916 (0x00000b64)

### GL_FOG_HINT

    public static final int GL_FOG_HINT

Constant Value: 3156 (0x00000c54)

### GL_FOG_MODE

    public static final int GL_FOG_MODE

Constant Value: 2917 (0x00000b65)

### GL_FOG_START

    public static final int GL_FOG_START

Constant Value: 2915 (0x00000b63)

### GL_FRONT

    public static final int GL_FRONT

Constant Value: 1028 (0x00000404)

### GL_FRONT_AND_BACK

    public static final int GL_FRONT_AND_BACK

Constant Value: 1032 (0x00000408)

### GL_GEQUAL

    public static final int GL_GEQUAL

Constant Value: 518 (0x00000206)

### GL_GREATER

    public static final int GL_GREATER

Constant Value: 516 (0x00000204)

### GL_GREEN_BITS

    public static final int GL_GREEN_BITS

Constant Value: 3411 (0x00000d53)

### GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES

    public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES

Constant Value: 35739 (0x00008b9b)

### GL_IMPLEMENTATION_COLOR_READ_TYPE_OES

    public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES

Constant Value: 35738 (0x00008b9a)

### GL_INCR

    public static final int GL_INCR

Constant Value: 7682 (0x00001e02)

### GL_INVALID_ENUM

    public static final int GL_INVALID_ENUM

Constant Value: 1280 (0x00000500)

### GL_INVALID_OPERATION

    public static final int GL_INVALID_OPERATION

Constant Value: 1282 (0x00000502)

### GL_INVALID_VALUE

    public static final int GL_INVALID_VALUE

Constant Value: 1281 (0x00000501)

### GL_INVERT

    public static final int GL_INVERT

Constant Value: 5386 (0x0000150a)

### GL_KEEP

    public static final int GL_KEEP

Constant Value: 7680 (0x00001e00)

### GL_LEQUAL

    public static final int GL_LEQUAL

Constant Value: 515 (0x00000203)

### GL_LESS

    public static final int GL_LESS

Constant Value: 513 (0x00000201)

### GL_LIGHT0

    public static final int GL_LIGHT0

Constant Value: 16384 (0x00004000)

### GL_LIGHT1

    public static final int GL_LIGHT1

Constant Value: 16385 (0x00004001)

### GL_LIGHT2

    public static final int GL_LIGHT2

Constant Value: 16386 (0x00004002)

### GL_LIGHT3

    public static final int GL_LIGHT3

Constant Value: 16387 (0x00004003)

### GL_LIGHT4

    public static final int GL_LIGHT4

Constant Value: 16388 (0x00004004)

### GL_LIGHT5

    public static final int GL_LIGHT5

Constant Value: 16389 (0x00004005)

### GL_LIGHT6

    public static final int GL_LIGHT6

Constant Value: 16390 (0x00004006)

### GL_LIGHT7

    public static final int GL_LIGHT7

Constant Value: 16391 (0x00004007)

### GL_LIGHTING

    public static final int GL_LIGHTING

Constant Value: 2896 (0x00000b50)

### GL_LIGHT_MODEL_AMBIENT

    public static final int GL_LIGHT_MODEL_AMBIENT

Constant Value: 2899 (0x00000b53)

### GL_LIGHT_MODEL_TWO_SIDE

    public static final int GL_LIGHT_MODEL_TWO_SIDE

Constant Value: 2898 (0x00000b52)

### GL_LINEAR

    public static final int GL_LINEAR

Constant Value: 9729 (0x00002601)

### GL_LINEAR_ATTENUATION

    public static final int GL_LINEAR_ATTENUATION

Constant Value: 4616 (0x00001208)

### GL_LINEAR_MIPMAP_LINEAR

    public static final int GL_LINEAR_MIPMAP_LINEAR

Constant Value: 9987 (0x00002703)

### GL_LINEAR_MIPMAP_NEAREST

    public static final int GL_LINEAR_MIPMAP_NEAREST

Constant Value: 9985 (0x00002701)

### GL_LINES

    public static final int GL_LINES

Constant Value: 1 (0x00000001)

### GL_LINE_LOOP

    public static final int GL_LINE_LOOP

Constant Value: 2 (0x00000002)

### GL_LINE_SMOOTH

    public static final int GL_LINE_SMOOTH

Constant Value: 2848 (0x00000b20)

### GL_LINE_SMOOTH_HINT

    public static final int GL_LINE_SMOOTH_HINT

Constant Value: 3154 (0x00000c52)

### GL_LINE_STRIP

    public static final int GL_LINE_STRIP

Constant Value: 3 (0x00000003)

### GL_LUMINANCE

    public static final int GL_LUMINANCE

Constant Value: 6409 (0x00001909)

### GL_LUMINANCE_ALPHA

    public static final int GL_LUMINANCE_ALPHA

Constant Value: 6410 (0x0000190a)

### GL_MAX_ELEMENTS_INDICES

    public static final int GL_MAX_ELEMENTS_INDICES

Constant Value: 33001 (0x000080e9)

### GL_MAX_ELEMENTS_VERTICES

    public static final int GL_MAX_ELEMENTS_VERTICES

Constant Value: 33000 (0x000080e8)

### GL_MAX_LIGHTS

    public static final int GL_MAX_LIGHTS

Constant Value: 3377 (0x00000d31)

### GL_MAX_MODELVIEW_STACK_DEPTH

    public static final int GL_MAX_MODELVIEW_STACK_DEPTH

Constant Value: 3382 (0x00000d36)

### GL_MAX_PROJECTION_STACK_DEPTH

    public static final int GL_MAX_PROJECTION_STACK_DEPTH

Constant Value: 3384 (0x00000d38)

### GL_MAX_TEXTURE_SIZE

    public static final int GL_MAX_TEXTURE_SIZE

Constant Value: 3379 (0x00000d33)

### GL_MAX_TEXTURE_STACK_DEPTH

    public static final int GL_MAX_TEXTURE_STACK_DEPTH

Constant Value: 3385 (0x00000d39)

### GL_MAX_TEXTURE_UNITS

    public static final int GL_MAX_TEXTURE_UNITS

Constant Value: 34018 (0x000084e2)

### GL_MAX_VIEWPORT_DIMS

    public static final int GL_MAX_VIEWPORT_DIMS

Constant Value: 3386 (0x00000d3a)

### GL_MODELVIEW

    public static final int GL_MODELVIEW

Constant Value: 5888 (0x00001700)

### GL_MODULATE

    public static final int GL_MODULATE

Constant Value: 8448 (0x00002100)

### GL_MULTISAMPLE

    public static final int GL_MULTISAMPLE

Constant Value: 32925 (0x0000809d)

### GL_NAND

    public static final int GL_NAND

Constant Value: 5390 (0x0000150e)

### GL_NEAREST

    public static final int GL_NEAREST

Constant Value: 9728 (0x00002600)

### GL_NEAREST_MIPMAP_LINEAR

    public static final int GL_NEAREST_MIPMAP_LINEAR

Constant Value: 9986 (0x00002702)

### GL_NEAREST_MIPMAP_NEAREST

    public static final int GL_NEAREST_MIPMAP_NEAREST

Constant Value: 9984 (0x00002700)

### GL_NEVER

    public static final int GL_NEVER

Constant Value: 512 (0x00000200)

### GL_NICEST

    public static final int GL_NICEST

Constant Value: 4354 (0x00001102)

### GL_NOOP

    public static final int GL_NOOP

Constant Value: 5381 (0x00001505)

### GL_NOR

    public static final int GL_NOR

Constant Value: 5384 (0x00001508)

### GL_NORMALIZE

    public static final int GL_NORMALIZE

Constant Value: 2977 (0x00000ba1)

### GL_NORMAL_ARRAY

    public static final int GL_NORMAL_ARRAY

Constant Value: 32885 (0x00008075)

### GL_NOTEQUAL

    public static final int GL_NOTEQUAL

Constant Value: 517 (0x00000205)

### GL_NO_ERROR

    public static final int GL_NO_ERROR

Constant Value: 0 (0x00000000)

### GL_NUM_COMPRESSED_TEXTURE_FORMATS

    public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS

Constant Value: 34466 (0x000086a2)

### GL_ONE

    public static final int GL_ONE

Constant Value: 1 (0x00000001)

### GL_ONE_MINUS_DST_ALPHA

    public static final int GL_ONE_MINUS_DST_ALPHA

Constant Value: 773 (0x00000305)

### GL_ONE_MINUS_DST_COLOR

    public static final int GL_ONE_MINUS_DST_COLOR

Constant Value: 775 (0x00000307)

### GL_ONE_MINUS_SRC_ALPHA

    public static final int GL_ONE_MINUS_SRC_ALPHA

Constant Value: 771 (0x00000303)

### GL_ONE_MINUS_SRC_COLOR

    public static final int GL_ONE_MINUS_SRC_COLOR

Constant Value: 769 (0x00000301)

### GL_OR

    public static final int GL_OR

Constant Value: 5383 (0x00001507)

### GL_OR_INVERTED

    public static final int GL_OR_INVERTED

Constant Value: 5389 (0x0000150d)

### GL_OR_REVERSE

    public static final int GL_OR_REVERSE

Constant Value: 5387 (0x0000150b)

### GL_OUT_OF_MEMORY

    public static final int GL_OUT_OF_MEMORY

Constant Value: 1285 (0x00000505)

### GL_PACK_ALIGNMENT

    public static final int GL_PACK_ALIGNMENT

Constant Value: 3333 (0x00000d05)

### GL_PALETTE4_R5_G6_B5_OES

    public static final int GL_PALETTE4_R5_G6_B5_OES

Constant Value: 35730 (0x00008b92)

### GL_PALETTE4_RGB5_A1_OES

    public static final int GL_PALETTE4_RGB5_A1_OES

Constant Value: 35732 (0x00008b94)

### GL_PALETTE4_RGB8_OES

    public static final int GL_PALETTE4_RGB8_OES

Constant Value: 35728 (0x00008b90)

### GL_PALETTE4_RGBA4_OES

    public static final int GL_PALETTE4_RGBA4_OES

Constant Value: 35731 (0x00008b93)

### GL_PALETTE4_RGBA8_OES

    public static final int GL_PALETTE4_RGBA8_OES

Constant Value: 35729 (0x00008b91)

### GL_PALETTE8_R5_G6_B5_OES

    public static final int GL_PALETTE8_R5_G6_B5_OES

Constant Value: 35735 (0x00008b97)

### GL_PALETTE8_RGB5_A1_OES

    public static final int GL_PALETTE8_RGB5_A1_OES

Constant Value: 35737 (0x00008b99)

### GL_PALETTE8_RGB8_OES

    public static final int GL_PALETTE8_RGB8_OES

Constant Value: 35733 (0x00008b95)

### GL_PALETTE8_RGBA4_OES

    public static final int GL_PALETTE8_RGBA4_OES

Constant Value: 35736 (0x00008b98)

### GL_PALETTE8_RGBA8_OES

    public static final int GL_PALETTE8_RGBA8_OES

Constant Value: 35734 (0x00008b96)

### GL_PERSPECTIVE_CORRECTION_HINT

    public static final int GL_PERSPECTIVE_CORRECTION_HINT

Constant Value: 3152 (0x00000c50)

### GL_POINTS

    public static final int GL_POINTS

Constant Value: 0 (0x00000000)

### GL_POINT_FADE_THRESHOLD_SIZE

    public static final int GL_POINT_FADE_THRESHOLD_SIZE

Constant Value: 33064 (0x00008128)

### GL_POINT_SIZE

    public static final int GL_POINT_SIZE

Constant Value: 2833 (0x00000b11)

### GL_POINT_SMOOTH

    public static final int GL_POINT_SMOOTH

Constant Value: 2832 (0x00000b10)

### GL_POINT_SMOOTH_HINT

    public static final int GL_POINT_SMOOTH_HINT

Constant Value: 3153 (0x00000c51)

### GL_POLYGON_OFFSET_FILL

    public static final int GL_POLYGON_OFFSET_FILL

Constant Value: 32823 (0x00008037)

### GL_POLYGON_SMOOTH_HINT

    public static final int GL_POLYGON_SMOOTH_HINT

Constant Value: 3155 (0x00000c53)

### GL_POSITION

    public static final int GL_POSITION

Constant Value: 4611 (0x00001203)

### GL_PROJECTION

    public static final int GL_PROJECTION

Constant Value: 5889 (0x00001701)

### GL_QUADRATIC_ATTENUATION

    public static final int GL_QUADRATIC_ATTENUATION

Constant Value: 4617 (0x00001209)

### GL_RED_BITS

    public static final int GL_RED_BITS

Constant Value: 3410 (0x00000d52)

### GL_RENDERER

    public static final int GL_RENDERER

Constant Value: 7937 (0x00001f01)

### GL_REPEAT

    public static final int GL_REPEAT

Constant Value: 10497 (0x00002901)

### GL_REPLACE

    public static final int GL_REPLACE

Constant Value: 7681 (0x00001e01)

### GL_RESCALE_NORMAL

    public static final int GL_RESCALE_NORMAL

Constant Value: 32826 (0x0000803a)

### GL_RGB

    public static final int GL_RGB

Constant Value: 6407 (0x00001907)

### GL_RGBA

    public static final int GL_RGBA

Constant Value: 6408 (0x00001908)

### GL_SAMPLE_ALPHA_TO_COVERAGE

    public static final int GL_SAMPLE_ALPHA_TO_COVERAGE

Constant Value: 32926 (0x0000809e)

### GL_SAMPLE_ALPHA_TO_ONE

    public static final int GL_SAMPLE_ALPHA_TO_ONE

Constant Value: 32927 (0x0000809f)

### GL_SAMPLE_COVERAGE

    public static final int GL_SAMPLE_COVERAGE

Constant Value: 32928 (0x000080a0)

### GL_SCISSOR_TEST

    public static final int GL_SCISSOR_TEST

Constant Value: 3089 (0x00000c11)

### GL_SET

    public static final int GL_SET

Constant Value: 5391 (0x0000150f)

### GL_SHININESS

    public static final int GL_SHININESS

Constant Value: 5633 (0x00001601)

### GL_SHORT

    public static final int GL_SHORT

Constant Value: 5122 (0x00001402)

### GL_SMOOTH

    public static final int GL_SMOOTH

Constant Value: 7425 (0x00001d01)

### GL_SMOOTH_LINE_WIDTH_RANGE

    public static final int GL_SMOOTH_LINE_WIDTH_RANGE

Constant Value: 2850 (0x00000b22)

### GL_SMOOTH_POINT_SIZE_RANGE

    public static final int GL_SMOOTH_POINT_SIZE_RANGE

Constant Value: 2834 (0x00000b12)

### GL_SPECULAR

    public static final int GL_SPECULAR

Constant Value: 4610 (0x00001202)

### GL_SPOT_CUTOFF

    public static final int GL_SPOT_CUTOFF

Constant Value: 4614 (0x00001206)

### GL_SPOT_DIRECTION

    public static final int GL_SPOT_DIRECTION

Constant Value: 4612 (0x00001204)

### GL_SPOT_EXPONENT

    public static final int GL_SPOT_EXPONENT

Constant Value: 4613 (0x00001205)

### GL_SRC_ALPHA

    public static final int GL_SRC_ALPHA

Constant Value: 770 (0x00000302)

### GL_SRC_ALPHA_SATURATE

    public static final int GL_SRC_ALPHA_SATURATE

Constant Value: 776 (0x00000308)

### GL_SRC_COLOR

    public static final int GL_SRC_COLOR

Constant Value: 768 (0x00000300)

### GL_STACK_OVERFLOW

    public static final int GL_STACK_OVERFLOW

Constant Value: 1283 (0x00000503)

### GL_STACK_UNDERFLOW

    public static final int GL_STACK_UNDERFLOW

Constant Value: 1284 (0x00000504)

### GL_STENCIL_BITS

    public static final int GL_STENCIL_BITS

Constant Value: 3415 (0x00000d57)

### GL_STENCIL_BUFFER_BIT

    public static final int GL_STENCIL_BUFFER_BIT

Constant Value: 1024 (0x00000400)

### GL_STENCIL_TEST

    public static final int GL_STENCIL_TEST

Constant Value: 2960 (0x00000b90)

### GL_SUBPIXEL_BITS

    public static final int GL_SUBPIXEL_BITS

Constant Value: 3408 (0x00000d50)

### GL_TEXTURE

    public static final int GL_TEXTURE

Constant Value: 5890 (0x00001702)

### GL_TEXTURE0

    public static final int GL_TEXTURE0

Constant Value: 33984 (0x000084c0)

### GL_TEXTURE1

    public static final int GL_TEXTURE1

Constant Value: 33985 (0x000084c1)

### GL_TEXTURE10

    public static final int GL_TEXTURE10

Constant Value: 33994 (0x000084ca)

### GL_TEXTURE11

    public static final int GL_TEXTURE11

Constant Value: 33995 (0x000084cb)

### GL_TEXTURE12

    public static final int GL_TEXTURE12

Constant Value: 33996 (0x000084cc)

### GL_TEXTURE13

    public static final int GL_TEXTURE13

Constant Value: 33997 (0x000084cd)

### GL_TEXTURE14

    public static final int GL_TEXTURE14

Constant Value: 33998 (0x000084ce)

### GL_TEXTURE15

    public static final int GL_TEXTURE15

Constant Value: 33999 (0x000084cf)

### GL_TEXTURE16

    public static final int GL_TEXTURE16

Constant Value: 34000 (0x000084d0)

### GL_TEXTURE17

    public static final int GL_TEXTURE17

Constant Value: 34001 (0x000084d1)

### GL_TEXTURE18

    public static final int GL_TEXTURE18

Constant Value: 34002 (0x000084d2)

### GL_TEXTURE19

    public static final int GL_TEXTURE19

Constant Value: 34003 (0x000084d3)

### GL_TEXTURE2

    public static final int GL_TEXTURE2

Constant Value: 33986 (0x000084c2)

### GL_TEXTURE20

    public static final int GL_TEXTURE20

Constant Value: 34004 (0x000084d4)

### GL_TEXTURE21

    public static final int GL_TEXTURE21

Constant Value: 34005 (0x000084d5)

### GL_TEXTURE22

    public static final int GL_TEXTURE22

Constant Value: 34006 (0x000084d6)

### GL_TEXTURE23

    public static final int GL_TEXTURE23

Constant Value: 34007 (0x000084d7)

### GL_TEXTURE24

    public static final int GL_TEXTURE24

Constant Value: 34008 (0x000084d8)

### GL_TEXTURE25

    public static final int GL_TEXTURE25

Constant Value: 34009 (0x000084d9)

### GL_TEXTURE26

    public static final int GL_TEXTURE26

Constant Value: 34010 (0x000084da)

### GL_TEXTURE27

    public static final int GL_TEXTURE27

Constant Value: 34011 (0x000084db)

### GL_TEXTURE28

    public static final int GL_TEXTURE28

Constant Value: 34012 (0x000084dc)

### GL_TEXTURE29

    public static final int GL_TEXTURE29

Constant Value: 34013 (0x000084dd)

### GL_TEXTURE3

    public static final int GL_TEXTURE3

Constant Value: 33987 (0x000084c3)

### GL_TEXTURE30

    public static final int GL_TEXTURE30

Constant Value: 34014 (0x000084de)

### GL_TEXTURE31

    public static final int GL_TEXTURE31

Constant Value: 34015 (0x000084df)

### GL_TEXTURE4

    public static final int GL_TEXTURE4

Constant Value: 33988 (0x000084c4)

### GL_TEXTURE5

    public static final int GL_TEXTURE5

Constant Value: 33989 (0x000084c5)

### GL_TEXTURE6

    public static final int GL_TEXTURE6

Constant Value: 33990 (0x000084c6)

### GL_TEXTURE7

    public static final int GL_TEXTURE7

Constant Value: 33991 (0x000084c7)

### GL_TEXTURE8

    public static final int GL_TEXTURE8

Constant Value: 33992 (0x000084c8)

### GL_TEXTURE9

    public static final int GL_TEXTURE9

Constant Value: 33993 (0x000084c9)

### GL_TEXTURE_2D

    public static final int GL_TEXTURE_2D

Constant Value: 3553 (0x00000de1)

### GL_TEXTURE_COORD_ARRAY

    public static final int GL_TEXTURE_COORD_ARRAY

Constant Value: 32888 (0x00008078)

### GL_TEXTURE_ENV

    public static final int GL_TEXTURE_ENV

Constant Value: 8960 (0x00002300)

### GL_TEXTURE_ENV_COLOR

    public static final int GL_TEXTURE_ENV_COLOR

Constant Value: 8705 (0x00002201)

### GL_TEXTURE_ENV_MODE

    public static final int GL_TEXTURE_ENV_MODE

Constant Value: 8704 (0x00002200)

### GL_TEXTURE_MAG_FILTER

    public static final int GL_TEXTURE_MAG_FILTER

Constant Value: 10240 (0x00002800)

### GL_TEXTURE_MIN_FILTER

    public static final int GL_TEXTURE_MIN_FILTER

Constant Value: 10241 (0x00002801)

### GL_TEXTURE_WRAP_S

    public static final int GL_TEXTURE_WRAP_S

Constant Value: 10242 (0x00002802)

### GL_TEXTURE_WRAP_T

    public static final int GL_TEXTURE_WRAP_T

Constant Value: 10243 (0x00002803)

### GL_TRIANGLES

    public static final int GL_TRIANGLES

Constant Value: 4 (0x00000004)

### GL_TRIANGLE_FAN

    public static final int GL_TRIANGLE_FAN

Constant Value: 6 (0x00000006)

### GL_TRIANGLE_STRIP

    public static final int GL_TRIANGLE_STRIP

Constant Value: 5 (0x00000005)

### GL_TRUE

    public static final int GL_TRUE

Constant Value: 1 (0x00000001)

### GL_UNPACK_ALIGNMENT

    public static final int GL_UNPACK_ALIGNMENT

Constant Value: 3317 (0x00000cf5)

### GL_UNSIGNED_BYTE

    public static final int GL_UNSIGNED_BYTE

Constant Value: 5121 (0x00001401)

### GL_UNSIGNED_SHORT

    public static final int GL_UNSIGNED_SHORT

Constant Value: 5123 (0x00001403)

### GL_UNSIGNED_SHORT_4_4_4_4

    public static final int GL_UNSIGNED_SHORT_4_4_4_4

Constant Value: 32819 (0x00008033)

### GL_UNSIGNED_SHORT_5_5_5_1

    public static final int GL_UNSIGNED_SHORT_5_5_5_1

Constant Value: 32820 (0x00008034)

### GL_UNSIGNED_SHORT_5_6_5

    public static final int GL_UNSIGNED_SHORT_5_6_5

Constant Value: 33635 (0x00008363)

### GL_VENDOR

    public static final int GL_VENDOR

Constant Value: 7936 (0x00001f00)

### GL_VERSION

    public static final int GL_VERSION

Constant Value: 7938 (0x00001f02)

### GL_VERTEX_ARRAY

    public static final int GL_VERTEX_ARRAY

Constant Value: 32884 (0x00008074)

### GL_XOR

    public static final int GL_XOR

Constant Value: 5382 (0x00001506)

### GL_ZERO

    public static final int GL_ZERO

Constant Value: 0 (0x00000000)

## Public constructors

### GLES10

    public GLES10 ()

## Public methods

### glActiveTexture

    public static void glActiveTexture (int texture)

Parameters
`texture` | `int`

### glAlphaFunc

    public static void glAlphaFunc (int func,
                    float ref)

Parameters
`func` | `int`
`ref` | `float`

### glAlphaFuncx

    public static void glAlphaFuncx (int func,
                    int ref)

Parameters
`func` | `int`
`ref` | `int`

### glBindTexture

    public static void glBindTexture (int target,
                    int texture)

Parameters
`target` | `int`
`texture` | `int`

### glBlendFunc

    public static void glBlendFunc (int sfactor,
                    int dfactor)

Parameters
`sfactor` | `int`
`dfactor` | `int`

### glClear

    public static void glClear (int mask)

Parameters
`mask` | `int`

### glClearColor

    public static void glClearColor (float red,
                    float green,
                    float blue,
                    float alpha)

Parameters
`red` | `float`
`green` | `float`
`blue` | `float`
`alpha` | `float`

### glClearColorx

    public static void glClearColorx (int red,
                    int green,
                    int blue,
                    int alpha)

Parameters
`red` | `int`
`green` | `int`
`blue` | `int`
`alpha` | `int`

### glClearDepthf

    public static void glClearDepthf (float depth)

Parameters
`depth` | `float`

### glClearDepthx

    public static void glClearDepthx (int depth)

Parameters
`depth` | `int`

### glClearStencil

    public static void glClearStencil (int s)

Parameters
`s` | `int`

### glClientActiveTexture

    public static void glClientActiveTexture (int texture)

Parameters
`texture` | `int`

### glColor4f

    public static void glColor4f (float red,
                    float green,
                    float blue,
                    float alpha)

Parameters
`red` | `float`
`green` | `float`
`blue` | `float`
`alpha` | `float`

### glColor4x

    public static void glColor4x (int red,
                    int green,
                    int blue,
                    int alpha)

Parameters
`red` | `int`
`green` | `int`
`blue` | `int`
`alpha` | `int`

### glColorMask

    public static void glColorMask (boolean red,
                    boolean green,
                    boolean blue,
                    boolean alpha)

Parameters
`red` | `boolean`
`green` | `boolean`
`blue` | `boolean`
`alpha` | `boolean`

### glColorPointer

    public static void glColorPointer (int size,
                    int type,
                    int stride,
                    Buffer pointer)

Parameters
`size` | `int`
`type` | `int`
`stride` | `int`
`pointer` | `Buffer`

### glCompressedTexImage2D

    public static void glCompressedTexImage2D (int target,
                    int level,
                    int internalformat,
                    int width,
                    int height,
                    int border,
                    int imageSize,
                    Buffer data)

Parameters
`target` | `int`
`level` | `int`
`internalformat` | `int`
`width` | `int`
`height` | `int`
`border` | `int`
`imageSize` | `int`
`data` | `Buffer`

### glCompressedTexSubImage2D

    public static void glCompressedTexSubImage2D (int target,
                    int level,
                    int xoffset,
                    int yoffset,
                    int width,
                    int height,
                    int format,
                    int imageSize,
                    Buffer data)

Parameters
`target` | `int`
`level` | `int`
`xoffset` | `int`
`yoffset` | `int`
`width` | `int`
`height` | `int`
`format` | `int`
`imageSize` | `int`
`data` | `Buffer`

### glCopyTexImage2D

    public static void glCopyTexImage2D (int target,
                    int level,
                    int internalformat,
                    int x,
                    int y,
                    int width,
                    int height,
                    int border)

Parameters
`target` | `int`
`level` | `int`
`internalformat` | `int`
`x` | `int`
`y` | `int`
`width` | `int`
`height` | `int`
`border` | `int`

### glCopyTexSubImage2D

    public static void glCopyTexSubImage2D (int target,
                    int level,
                    int xoffset,
                    int yoffset,
                    int x,
                    int y,
                    int width,
                    int height)

Parameters
`target` | `int`
`level` | `int`
`xoffset` | `int`
`yoffset` | `int`
`x` | `int`
`y` | `int`
`width` | `int`
`height` | `int`

### glCullFace

    public static void glCullFace (int mode)

Parameters
`mode` | `int`

### glDeleteTextures

    public static void glDeleteTextures (int n,
                    IntBuffer textures)

Parameters
`n` | `int`
`textures` | `IntBuffer`

### glDeleteTextures

    public static void glDeleteTextures (int n,
                    int[] textures,
                    int offset)

Parameters
`n` | `int`
`textures` | `int`
`offset` | `int`

### glDepthFunc

    public static void glDepthFunc (int func)

Parameters
`func` | `int`

### glDepthMask

    public static void glDepthMask (boolean flag)

Parameters
`flag` | `boolean`

### glDepthRangef

    public static void glDepthRangef (float zNear,
                    float zFar)

Parameters
`zNear` | `float`
`zFar` | `float`

### glDepthRangex

    public static void glDepthRangex (int zNear,
                    int zFar)

Parameters
`zNear` | `int`
`zFar` | `int`

### glDisable

    public static void glDisable (int cap)

Parameters
`cap` | `int`

### glDisableClientState

    public static void glDisableClientState (int array)

Parameters
`array` | `int`

### glDrawArrays

    public static void glDrawArrays (int mode,
                    int first,
                    int count)

Parameters
`mode` | `int`
`first` | `int`
`count` | `int`

### glDrawElements

    public static void glDrawElements (int mode,
                    int count,
                    int type,
                    Buffer indices)

Parameters
`mode` | `int`
`count` | `int`
`type` | `int`
`indices` | `Buffer`

### glEnable

    public static void glEnable (int cap)

Parameters
`cap` | `int`

### glEnableClientState

    public static void glEnableClientState (int array)

Parameters
`array` | `int`

### glFinish

    public static void glFinish ()

### glFlush

    public static void glFlush ()

### glFogf

    public static void glFogf (int pname,
                    float param)

Parameters
`pname` | `int`
`param` | `float`

### glFogfv

    public static void glFogfv (int pname,
                    FloatBuffer params)

Parameters
`pname` | `int`
`params` | `FloatBuffer`

### glFogfv

    public static void glFogfv (int pname,
                    float[] params,
                    int offset)

Parameters
`pname` | `int`
`params` | `float`
`offset` | `int`

### glFogx

    public static void glFogx (int pname,
                    int param)

Parameters
`pname` | `int`
`param` | `int`

### glFogxv

    public static void glFogxv (int pname,
                    int[] params,
                    int offset)

Parameters
`pname` | `int`
`params` | `int`
`offset` | `int`

### glFogxv

    public static void glFogxv (int pname,
                    IntBuffer params)

Parameters
`pname` | `int`
`params` | `IntBuffer`

### glFrontFace

    public static void glFrontFace (int mode)

Parameters
`mode` | `int`

### glFrustumf

    public static void glFrustumf (float left,
                    float right,
                    float bottom,
                    float top,
                    float zNear,
                    float zFar)

Parameters
`left` | `float`
`right` | `float`
`bottom` | `float`
`top` | `float`
`zNear` | `float`
`zFar` | `float`

### glFrustumx

    public static void glFrustumx (int left,
                    int right,
                    int bottom,
                    int top,
                    int zNear,
                    int zFar)

Parameters
`left` | `int`
`right` | `int`
`bottom` | `int`
`top` | `int`
`zNear` | `int`
`zFar` | `int`

### glGenTextures

    public static void glGenTextures (int n,
                    IntBuffer textures)

Parameters
`n` | `int`
`textures` | `IntBuffer`

### glGenTextures

    public static void glGenTextures (int n,
                    int[] textures,
                    int offset)

Parameters
`n` | `int`
`textures` | `int`
`offset` | `int`

### glGetError

    public static int glGetError ()

Returns
`int` |

### glGetIntegerv

    public static void glGetIntegerv (int pname,
                    int[] params,
                    int offset)

Parameters
`pname` | `int`
`params` | `int`
`offset` | `int`

### glGetIntegerv

    public static void glGetIntegerv (int pname,
                    IntBuffer params)

Parameters
`pname` | `int`
`params` | `IntBuffer`

### glGetString

    public static String glGetString (int name)

Parameters
`name` | `int`

Returns
`String` |

### glHint

    public static void glHint (int target,
                    int mode)

Parameters
`target` | `int`
`mode` | `int`

### glLightModelf

    public static void glLightModelf (int pname,
                    float param)

Parameters
`pname` | `int`
`param` | `float`

### glLightModelfv

    public static void glLightModelfv (int pname,
                    FloatBuffer params)

Parameters
`pname` | `int`
`params` | `FloatBuffer`

### glLightModelfv

    public static void glLightModelfv (int pname,
                    float[] params,
                    int offset)

Parameters
`pname` | `int`
`params` | `float`
`offset` | `int`

### glLightModelx

    public static void glLightModelx (int pname,
                    int param)

Parameters
`pname` | `int`
`param` | `int`

### glLightModelxv

    public static void glLightModelxv (int pname,
                    IntBuffer params)

Parameters
`pname` | `int`
`params` | `IntBuffer`

### glLightModelxv

    public static void glLightModelxv (int pname,
                    int[] params,
                    int offset)

Parameters
`pname` | `int`
`params` | `int`
`offset` | `int`

### glLightf

    public static void glLightf (int light,
                    int pname,
                    float param)

Parameters
`light` | `int`
`pname` | `int`
`param` | `float`

### glLightfv

    public static void glLightfv (int light,
                    int pname,
                    FloatBuffer params)

Parameters
`light` | `int`
`pname` | `int`
`params` | `FloatBuffer`

### glLightfv

    public static void glLightfv (int light,
                    int pname,
                    float[] params,
                    int offset)

Parameters
`light` | `int`
`pname` | `int`
`params` | `float`
`offset` | `int`

### glLightx

    public static void glLightx (int light,
                    int pname,
                    int param)

Parameters
`light` | `int`
`pname` | `int`
`param` | `int`

### glLightxv

    public static void glLightxv (int light,
                    int pname,
                    int[] params,
                    int offset)

Parameters
`light` | `int`
`pname` | `int`
`params` | `int`
`offset` | `int`

### glLightxv

    public static void glLightxv (int light,
                    int pname,
                    IntBuffer params)

Parameters
`light` | `int`
`pname` | `int`
`params` | `IntBuffer`

### glLineWidth

    public static void glLineWidth (float width)

Parameters
`width` | `float`

### glLineWidthx

    public static void glLineWidthx (int width)

Parameters
`width` | `int`

### glLoadIdentity

    public static void glLoadIdentity ()

### glLoadMatrixf

    public static void glLoadMatrixf (FloatBuffer m)

Parameters
`m` | `FloatBuffer`

### glLoadMatrixf

    public static void glLoadMatrixf (float[] m,
                    int offset)

Parameters
`m` | `float`
`offset` | `int`

### glLoadMatrixx

    public static void glLoadMatrixx (int[] m,
                    int offset)

Parameters
`m` | `int`
`offset` | `int`

### glLoadMatrixx

    public static void glLoadMatrixx (IntBuffer m)

Parameters
`m` | `IntBuffer`

### glLogicOp

    public static void glLogicOp (int opcode)

Parameters
`opcode` | `int`

### glMaterialf

    public static void glMaterialf (int face,
                    int pname,
                    float param)

Parameters
`face` | `int`
`pname` | `int`
`param` | `float`

### glMaterialfv

    public static void glMaterialfv (int face,
                    int pname,
                    FloatBuffer params)

Parameters
`face` | `int`
`pname` | `int`
`params` | `FloatBuffer`

### glMaterialfv

    public static void glMaterialfv (int face,
                    int pname,
                    float[] params,
                    int offset)

Parameters
`face` | `int`
`pname` | `int`
`params` | `float`
`offset` | `int`

### glMaterialx

    public static void glMaterialx (int face,
                    int pname,
                    int param)

Parameters
`face` | `int`
`pname` | `int`
`param` | `int`

### glMaterialxv

    public static void glMaterialxv (int face,
                    int pname,
                    int[] params,
                    int offset)

Parameters
`face` | `int`
`pname` | `int`
`params` | `int`
`offset` | `int`

### glMaterialxv

    public static void glMaterialxv (int face,
                    int pname,
                    IntBuffer params)

Parameters
`face` | `int`
`pname` | `int`
`params` | `IntBuffer`

### glMatrixMode

    public static void glMatrixMode (int mode)

Parameters
`mode` | `int`

### glMultMatrixf

    public static void glMultMatrixf (float[] m,
                    int offset)

Parameters
`m` | `float`
`offset` | `int`

### glMultMatrixf

    public static void glMultMatrixf (FloatBuffer m)

Parameters
`m` | `FloatBuffer`

### glMultMatrixx

    public static void glMultMatrixx (int[] m,
                    int offset)

Parameters
`m` | `int`
`offset` | `int`

### glMultMatrixx

    public static void glMultMatrixx (IntBuffer m)

Parameters
`m` | `IntBuffer`

### glMultiTexCoord4f

    public static void glMultiTexCoord4f (int target,
                    float s,
                    float t,
                    float r,
                    float q)

Parameters
`target` | `int`
`s` | `float`
`t` | `float`
`r` | `float`
`q` | `float`

### glMultiTexCoord4x

    public static void glMultiTexCoord4x (int target,
                    int s,
                    int t,
                    int r,
                    int q)

Parameters
`target` | `int`
`s` | `int`
`t` | `int`
`r` | `int`
`q` | `int`

### glNormal3f

    public static void glNormal3f (float nx,
                    float ny,
                    float nz)

Parameters
`nx` | `float`
`ny` | `float`
`nz` | `float`

### glNormal3x

    public static void glNormal3x (int nx,
                    int ny,
                    int nz)

Parameters
`nx` | `int`
`ny` | `int`
`nz` | `int`

### glNormalPointer

    public static void glNormalPointer (int type,
                    int stride,
                    Buffer pointer)

Parameters
`type` | `int`
`stride` | `int`
`pointer` | `Buffer`

### glOrthof

    public static void glOrthof (float left,
                    float right,
                    float bottom,
                    float top,
                    float zNear,
                    float zFar)

Parameters
`left` | `float`
`right` | `float`
`bottom` | `float`
`top` | `float`
`zNear` | `float`
`zFar` | `float`

### glOrthox

    public static void glOrthox (int left,
                    int right,
                    int bottom,
                    int top,
                    int zNear,
                    int zFar)

Parameters
`left` | `int`
`right` | `int`
`bottom` | `int`
`top` | `int`
`zNear` | `int`
`zFar` | `int`

### glPixelStorei

    public static void glPixelStorei (int pname,
                    int param)

Parameters
`pname` | `int`
`param` | `int`

### glPointSize

    public static void glPointSize (float size)

Parameters
`size` | `float`

### glPointSizex

    public static void glPointSizex (int size)

Parameters
`size` | `int`

### glPolygonOffset

    public static void glPolygonOffset (float factor,
                    float units)

Parameters
`factor` | `float`
`units` | `float`

### glPolygonOffsetx

    public static void glPolygonOffsetx (int factor,
                    int units)

Parameters
`factor` | `int`
`units` | `int`

### glPopMatrix

    public static void glPopMatrix ()

### glPushMatrix

    public static void glPushMatrix ()

### glReadPixels

    public static void glReadPixels (int x,
                    int y,
                    int width,
                    int height,
                    int format,
                    int type,
                    Buffer pixels)

Parameters
`x` | `int`
`y` | `int`
`width` | `int`
`height` | `int`
`format` | `int`
`type` | `int`
`pixels` | `Buffer`

### glRotatef

    public static void glRotatef (float angle,
                    float x,
                    float y,
                    float z)

Parameters
`angle` | `float`
`x` | `float`
`y` | `float`
`z` | `float`

### glRotatex

    public static void glRotatex (int angle,
                    int x,
                    int y,
                    int z)

Parameters
`angle` | `int`
`x` | `int`
`y` | `int`
`z` | `int`

### glSampleCoverage

    public static void glSampleCoverage (float value,
                    boolean invert)

Parameters
`value` | `float`
`invert` | `boolean`

### glSampleCoveragex

    public static void glSampleCoveragex (int value,
                    boolean invert)

Parameters
`value` | `int`
`invert` | `boolean`

### glScalef

    public static void glScalef (float x,
                    float y,
                    float z)

Parameters
`x` | `float`
`y` | `float`
`z` | `float`

### glScalex

    public static void glScalex (int x,
                    int y,
                    int z)

Parameters
`x` | `int`
`y` | `int`
`z` | `int`

### glScissor

    public static void glScissor (int x,
                    int y,
                    int width,
                    int height)

Parameters
`x` | `int`
`y` | `int`
`width` | `int`
`height` | `int`

### glShadeModel

    public static void glShadeModel (int mode)

Parameters
`mode` | `int`

### glStencilFunc

    public static void glStencilFunc (int func,
                    int ref,
                    int mask)

Parameters
`func` | `int`
`ref` | `int`
`mask` | `int`

### glStencilMask

    public static void glStencilMask (int mask)

Parameters
`mask` | `int`

### glStencilOp

    public static void glStencilOp (int fail,
                    int zfail,
                    int zpass)

Parameters
`fail` | `int`
`zfail` | `int`
`zpass` | `int`

### glTexCoordPointer

    public static void glTexCoordPointer (int size,
                    int type,
                    int stride,
                    Buffer pointer)

Parameters
`size` | `int`
`type` | `int`
`stride` | `int`
`pointer` | `Buffer`

### glTexEnvf

    public static void glTexEnvf (int target,
                    int pname,
                    float param)

Parameters
`target` | `int`
`pname` | `int`
`param` | `float`

### glTexEnvfv

    public static void glTexEnvfv (int target,
                    int pname,
                    FloatBuffer params)

Parameters
`target` | `int`
`pname` | `int`
`params` | `FloatBuffer`

### glTexEnvfv

    public static void glTexEnvfv (int target,
                    int pname,
                    float[] params,
                    int offset)

Parameters
`target` | `int`
`pname` | `int`
`params` | `float`
`offset` | `int`

### glTexEnvx

    public static void glTexEnvx (int target,
                    int pname,
                    int param)

Parameters
`target` | `int`
`pname` | `int`
`param` | `int`

### glTexEnvxv

    public static void glTexEnvxv (int target,
                    int pname,
                    IntBuffer params)

Parameters
`target` | `int`
`pname` | `int`
`params` | `IntBuffer`

### glTexEnvxv

    public static void glTexEnvxv (int target,
                    int pname,
                    int[] params,
                    int offset)

Parameters
`target` | `int`
`pname` | `int`
`params` | `int`
`offset` | `int`

### glTexImage2D

    public static void glTexImage2D (int target,
                    int level,
                    int internalformat,
                    int width,
                    int height,
                    int border,
                    int format,
                    int type,
                    Buffer pixels)

Parameters
`target` | `int`
`level` | `int`
`internalformat` | `int`
`width` | `int`
`height` | `int`
`border` | `int`
`format` | `int`
`type` | `int`
`pixels` | `Buffer`

### glTexParameterf

    public static void glTexParameterf (int target,
                    int pname,
                    float param)

Parameters
`target` | `int`
`pname` | `int`
`param` | `float`

### glTexParameterx

    public static void glTexParameterx (int target,
                    int pname,
                    int param)

Parameters
`target` | `int`
`pname` | `int`
`param` | `int`

### glTexSubImage2D

    public static void glTexSubImage2D (int target,
                    int level,
                    int xoffset,
                    int yoffset,
                    int width,
                    int height,
                    int format,
                    int type,
                    Buffer pixels)

Parameters
`target` | `int`
`level` | `int`
`xoffset` | `int`
`yoffset` | `int`
`width` | `int`
`height` | `int`
`format` | `int`
`type` | `int`
`pixels` | `Buffer`

### glTranslatef

    public static void glTranslatef (float x,
                    float y,
                    float z)

Parameters
`x` | `float`
`y` | `float`
`z` | `float`

### glTranslatex

    public static void glTranslatex (int x,
                    int y,
                    int z)

Parameters
`x` | `int`
`y` | `int`
`z` | `int`

### glVertexPointer

    public static void glVertexPointer (int size,
                    int type,
                    int stride,
                    Buffer pointer)

Parameters
`size` | `int`
`type` | `int`
`stride` | `int`
`pointer` | `Buffer`

### glViewport

    public static void glViewport (int x,
                    int y,
                    int width,
                    int height)

Parameters
`x` | `int`
`y` | `int`
`width` | `int`
`height` | `int`

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