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Summary: Inherited Constants | Methods | Inherited Methods

# AllocationAdapter

`public class AllocationAdapter`
`` `` `extends Allocation` ``

java.lang.Object
↳ | android.renderscript.BaseObj
| ↳ | android.renderscript.Allocation
|  | ↳ | android.renderscript.AllocationAdapter

Only intended for use by generated reflected code.

## Summary

### Inherited constants
From class `android.renderscript.Allocation`
`int` | `USAGE_GRAPHICS_CONSTANTS` The Allocation will be used as the source of shader constants by one or more programs.
`int` | `USAGE_GRAPHICS_RENDER_TARGET` The Allocation will be used as a target for offscreen rendering This was deprecated in API level 16.
`int` | `USAGE_GRAPHICS_TEXTURE` The Allocation will be used as a texture source by one or more graphics programs.
`int` | `USAGE_GRAPHICS_VERTEX` The Allocation will be used as a graphics mesh.
`int` | `USAGE_IO_INPUT` The Allocation will be used as a `Surface` consumer.
`int` | `USAGE_IO_OUTPUT` The Allocation will be used as a `Surface` producer.
`int` | `USAGE_SCRIPT` The Allocation will be bound to and accessed by scripts.
`int` | `USAGE_SHARED` The Allocation's backing store will be inherited from another object (usually a `Bitmap`); copying to or from the original source Bitmap will cause a synchronization rather than a full copy.

### Public methods
`static AllocationAdapter` | `create1D(RenderScript rs, Allocation a)`
`static AllocationAdapter` | `create2D(RenderScript rs, Allocation a)`
`static AllocationAdapter` | `createTyped(RenderScript rs, Allocation a, Type t)` Create an arbitrary window into the base allocation.
`void` | `resize(int dimX)` This method is deprecated. RenderScript objects should be immutable once created. The replacement is to create a new allocation and copy the contents. This function will throw an exception if API 21 or higher is used.
`void` | `setFace(Type.CubemapFace cf)` Set the active Face.
`void` | `setLOD(int lod)` Set the active LOD.
`void` | `setX(int x)` Set the active X.
`void` | `setY(int y)` Set the active Y.
`void` | `setZ(int z)` Set the active Z.

### Inherited methods
From class `android.renderscript.Allocation`
`void` | `copy1DRangeFrom(int off, int count, float[] d)` Copy an array into a 1D region of this Allocation.
`void` | `copy1DRangeFrom(int off, int count, short[] d)` Copy an array into a 1D region of this Allocation.
`void` | `copy1DRangeFrom(int off, int count, Object array)` Copy an array into a 1D region of this Allocation.
`void` | `copy1DRangeFrom(int off, int count, Allocation data, int dataOff)` Copy part of an Allocation into this Allocation.
`void` | `copy1DRangeFrom(int off, int count, int[] d)` Copy an array into a 1D region of this Allocation.
`void` | `copy1DRangeFrom(int off, int count, byte[] d)` Copy an array into a 1D region of this Allocation.
`void` | `copy1DRangeFromUnchecked(int off, int count, byte[] d)` Copy an array into a 1D region of this Allocation.
`void` | `copy1DRangeFromUnchecked(int off, int count, short[] d)` Copy an array into a 1D region of this Allocation.
`void` | `copy1DRangeFromUnchecked(int off, int count, Object array)` Copy an array into a 1D region of this Allocation.
`void` | `copy1DRangeFromUnchecked(int off, int count, int[] d)` Copy an array into a 1D region of this Allocation.
`void` | `copy1DRangeFromUnchecked(int off, int count, float[] d)` Copy an array into a 1D region of this Allocation.
`void` | `copy1DRangeTo(int off, int count, short[] d)` Copy a 1D region of this Allocation into an array.
`void` | `copy1DRangeTo(int off, int count, Object array)` Copy a 1D region of this Allocation into an array.
`void` | `copy1DRangeTo(int off, int count, int[] d)` Copy a 1D region of this Allocation into an array.
`void` | `copy1DRangeTo(int off, int count, float[] d)` Copy a 1D region of this Allocation into an array.
`void` | `copy1DRangeTo(int off, int count, byte[] d)` Copy a 1D region of this Allocation into an array.
`void` | `copy1DRangeToUnchecked(int off, int count, byte[] d)` Copy a 1D region of this Allocation into an array.
`void` | `copy1DRangeToUnchecked(int off, int count, short[] d)` Copy a 1D region of this Allocation into an array.
`void` | `copy1DRangeToUnchecked(int off, int count, Object array)` Copy a 1D region of this Allocation into an array.
`void` | `copy1DRangeToUnchecked(int off, int count, int[] d)` Copy a 1D region of this Allocation into an array.
`void` | `copy1DRangeToUnchecked(int off, int count, float[] d)` Copy a 1D region of this Allocation into an array.
`void` | `copy2DRangeFrom(int xoff, int yoff, int w, int h, Allocation data, int dataXoff, int dataYoff)` Copy a rectangular region from an Allocation into a rectangular region in this Allocation.
`void` | `copy2DRangeFrom(int xoff, int yoff, Bitmap data)` Copy a `Bitmap` into an Allocation.
`void` | `copy2DRangeFrom(int xoff, int yoff, int w, int h, byte[] data)` Copy from an array into a rectangular region in this Allocation.
`void` | `copy2DRangeFrom(int xoff, int yoff, int w, int h, Object array)` Copy from an array into a rectangular region in this Allocation.
`void` | `copy2DRangeFrom(int xoff, int yoff, int w, int h, int[] data)` Copy from an array into a rectangular region in this Allocation.
`void` | `copy2DRangeFrom(int xoff, int yoff, int w, int h, float[] data)` Copy from an array into a rectangular region in this Allocation.
`void` | `copy2DRangeFrom(int xoff, int yoff, int w, int h, short[] data)` Copy from an array into a rectangular region in this Allocation.
`void` | `copy2DRangeTo(int xoff, int yoff, int w, int h, short[] data)` Copy from a rectangular region in this Allocation into an array.
`void` | `copy2DRangeTo(int xoff, int yoff, int w, int h, byte[] data)` Copy from a rectangular region in this Allocation into an array.
`void` | `copy2DRangeTo(int xoff, int yoff, int w, int h, Object array)` Copy from a rectangular region in this Allocation into an array.
`void` | `copy2DRangeTo(int xoff, int yoff, int w, int h, float[] data)` Copy from a rectangular region in this Allocation into an array.
`void` | `copy2DRangeTo(int xoff, int yoff, int w, int h, int[] data)` Copy from a rectangular region in this Allocation into an array.
`void` | `copy3DRangeFrom(int xoff, int yoff, int zoff, int w, int h, int d, Allocation data, int dataXoff, int dataYoff, int dataZoff)` Copy a rectangular region into the allocation from another allocation.
`void` | `copy3DRangeFrom(int xoff, int yoff, int zoff, int w, int h, int d, Object array)` Copy from an array into a 3D region in this Allocation.
`void` | `copy3DRangeTo(int xoff, int yoff, int zoff, int w, int h, int d, Object array)`
`void` | `copyFrom(Bitmap b)` Copy into an Allocation from a `Bitmap`.
`void` | `copyFrom(short[] d)` Copy into this Allocation from an array.
`void` | `copyFrom(int[] d)` Copy into this Allocation from an array.
`void` | `copyFrom(BaseObj[] d)` Copy an array of RS objects to the Allocation.
`void` | `copyFrom(byte[] d)` Copy into this Allocation from an array.
`void` | `copyFrom(float[] d)` Copy into this Allocation from an array.
`void` | `copyFrom(Allocation a)` Copy an Allocation from an Allocation.
`void` | `copyFrom(Object array)` Copy into this Allocation from an array.
`void` | `copyFromUnchecked(float[] d)` Copy into this Allocation from an array.
`void` | `copyFromUnchecked(Object array)` Copy into this Allocation from an array.
`void` | `copyFromUnchecked(short[] d)` Copy into this Allocation from an array.
`void` | `copyFromUnchecked(int[] d)` Copy into this Allocation from an array.
`void` | `copyFromUnchecked(byte[] d)` Copy into this Allocation from an array.
`void` | `copyTo(Bitmap b)` Copy from the Allocation into a `Bitmap`.
`void` | `copyTo(short[] d)` Copy from the Allocation into a short array.
`void` | `copyTo(byte[] d)` Copy from the Allocation into a byte array.
`void` | `copyTo(float[] d)` Copy from the Allocation into a float array.
`void` | `copyTo(int[] d)` Copy from the Allocation into a int array.
`void` | `copyTo(Object array)` Copy from the Allocation into an array.
`static Allocation[]` | `createAllocations(RenderScript rs, Type t, int usage, int numAlloc)` Creates a new Allocation Array with the given `Type`, and usage flags.
`static Allocation` | `createCubemapFromBitmap(RenderScript rs, Bitmap b, Allocation.MipmapControl mips, int usage)` Creates a cubemap Allocation from a `Bitmap` containing the horizontal list of cube faces.
`static Allocation` | `createCubemapFromBitmap(RenderScript rs, Bitmap b)` Creates a non-mipmapped cubemap Allocation for use as a graphics texture from a `Bitmap` containing the horizontal list of cube faces.
`static Allocation` | `createCubemapFromCubeFaces(RenderScript rs, Bitmap xpos, Bitmap xneg, Bitmap ypos, Bitmap yneg, Bitmap zpos, Bitmap zneg)` Creates a non-mipmapped cubemap Allocation for use as a sampler input from 6 `Bitmap` objects containing the cube faces.
`static Allocation` | `createCubemapFromCubeFaces(RenderScript rs, Bitmap xpos, Bitmap xneg, Bitmap ypos, Bitmap yneg, Bitmap zpos, Bitmap zneg, Allocation.MipmapControl mips, int usage)` Creates a cubemap Allocation from 6 `Bitmap` objects containing the cube faces.
`static Allocation` | `createFromBitmap(RenderScript rs, Bitmap b)` Creates an Allocation from a `Bitmap`.
`static Allocation` | `createFromBitmap(RenderScript rs, Bitmap b, Allocation.MipmapControl mips, int usage)` Creates an Allocation from a `Bitmap`.
`static Allocation` | `createFromBitmapResource(RenderScript rs, Resources res, int id, Allocation.MipmapControl mips, int usage)` Creates an Allocation from the Bitmap referenced by resource ID.
`static Allocation` | `createFromBitmapResource(RenderScript rs, Resources res, int id)` Creates a non-mipmapped Allocation to use as a graphics texture from the `Bitmap` referenced by resource ID.
`static Allocation` | `createFromString(RenderScript rs, String str, int usage)` Creates an Allocation containing string data encoded in UTF-8 format.
`static Allocation` | `createSized(RenderScript rs, Element e, int count)` Creates an Allocation with a specified number of given elements
`static Allocation` | `createSized(RenderScript rs, Element e, int count, int usage)` Creates an Allocation with a specified number of given elements
`static Allocation` | `createTyped(RenderScript rs, Type type, Allocation.MipmapControl mips, int usage)` Creates a new Allocation with the given `Type`, mipmap flag, and usage flags.
`static Allocation` | `createTyped(RenderScript rs, Type type)` Creates an Allocation for use by scripts with a given `Type` and no mipmaps
`static Allocation` | `createTyped(RenderScript rs, Type type, int usage)` Creates an Allocation with the size specified by the type and no mipmaps generated by default
`void` | `destroy()` For USAGE_IO_OUTPUT, destroy() implies setSurface(null).
`void` | `finalize()` Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.
`void` | `generateMipmaps()` Generate a mipmap chain.
`ByteBuffer` | `getByteBuffer()` Gets or creates a ByteBuffer that contains the raw data of the current Allocation.
`int` | `getBytesSize()` Get the size of the Allocation in bytes.
`Element` | `getElement()` Get the `Element` of the `Type` of the Allocation.
`long` | `getStride()` Gets the stride of the Allocation.
`Surface` | `getSurface()` Returns the handle to a raw buffer that is being managed by the screen compositor.
`long` | `getTimeStamp()` Get the timestamp for the most recent buffer held by this Allocation.
`Type` | `getType()` Get the `Type` of the Allocation.
`int` | `getUsage()` Get the usage flags of the Allocation.
`void` | `ioReceive()` Receive the latest input into the Allocation.
`void` | `ioSend()` Send a buffer to the output stream.
`void` | `resize(int dimX)` This method is deprecated. RenderScript objects should be immutable once created. The replacement is to create a new allocation and copy the contents. This function will throw an exception if API 21 or higher is used.
`void` | `setAutoPadding(boolean useAutoPadding)` Specifies the mapping between the Allocation's cells and an array's elements when data is copied from the Allocation to the array, or vice-versa.
`void` | `setFromFieldPacker(int xoff, int component_number, FieldPacker fp)` This is only intended to be used by auto-generated code reflected from the RenderScript script files and should not be used by developers.
`void` | `setFromFieldPacker(int xoff, FieldPacker fp)` This is only intended to be used by auto-generated code reflected from the RenderScript script files and should not be used by developers.
`void` | `setFromFieldPacker(int xoff, int yoff, int zoff, int component_number, FieldPacker fp)` This is only intended to be used by auto-generated code reflected from the RenderScript script files and should not be used by developers.
`void` | `setOnBufferAvailableListener(Allocation.OnBufferAvailableListener callback)` Set a notification handler for `USAGE_IO_INPUT`.
`void` | `setSurface(Surface sur)` Associate a `Surface` with this Allocation.
`void` | `syncAll(int srcLocation)` Propagate changes from one usage of the Allocation to the other usages of the Allocation.
From class `android.renderscript.BaseObj`
`void` | `destroy()` Frees any native resources associated with this object.
`boolean` | `equals(Object obj)` Compare the current BaseObj with another BaseObj for equality.
`void` | `finalize()` Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.
`String` | `getName()`
`int` | `hashCode()` Calculates the hash code value for a BaseObj.
`void` | `setName(String name)` setName assigns a name to an object.
From class `java.lang.Object`
`Object` | `clone()` Creates and returns a copy of this object.
`boolean` | `equals(Object obj)` Indicates whether some other object is "equal to" this one.
`void` | `finalize()` Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.
`final Class<?>` | `getClass()` Returns the runtime class of this `Object`.
`int` | `hashCode()` Returns a hash code value for the object.
`final void` | `notify()` Wakes up a single thread that is waiting on this object's monitor.
`final void` | `notifyAll()` Wakes up all threads that are waiting on this object's monitor.
`String` | `toString()` Returns a string representation of the object.
`final void` | `wait(long timeout, int nanos)` Causes the current thread to wait until another thread invokes the `notify()` method or the `notifyAll()` method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.
`final void` | `wait(long timeout)` Causes the current thread to wait until either another thread invokes the `notify()` method or the `notifyAll()` method for this object, or a specified amount of time has elapsed.
`final void` | `wait()` Causes the current thread to wait until another thread invokes the `notify()` method or the `notifyAll()` method for this object.

## Public methods

### create1D

    public static AllocationAdapter create1D (RenderScript rs,
                    Allocation a)

Parameters
`rs` | `RenderScript`
`a` | `Allocation`

Returns
`AllocationAdapter` |

### create2D

    public static AllocationAdapter create2D (RenderScript rs,
                    Allocation a)

Parameters
`rs` | `RenderScript`
`a` | `Allocation`

Returns
`AllocationAdapter` |

### createTyped

    public static AllocationAdapter createTyped (RenderScript rs,
                    Allocation a,
                    Type t)

Create an arbitrary window into the base allocation. The type describes the shape of the window. Any dimensions present in the type must be equal or smaller to the dimensions in the source allocation. A dimension present in the allocation that is not present in the type will be constrained away with the selectors. If a dimension is present in both the type and allocation, one of two things will happen. If the type is smaller than the allocation, a window will be created, the selected value in the adapter for that dimension will act as the base address, and the type will describe the size of the view starting at that point. If the type and allocation dimension are of the same size, then setting the selector for the dimension will be an error.

Parameters
`rs` | `RenderScript`
`a` | `Allocation`
`t` | `Type`

Returns
`AllocationAdapter` |

### resize

    public void resize (int dimX)

This method is deprecated.
RenderScript objects should be immutable once created. The replacement is to create a new allocation and copy the contents. This function will throw an exception if API 21 or higher is used.

Override the Allocation resize. Resizing adapters is not allowed and will throw a RSInvalidStateException.

Parameters
`dimX` | `int`: ignored.

### setFace

    public void setFace (Type.CubemapFace cf)

Set the active Face. The base allocation must be of a type that includes faces.

Parameters
`cf` | `Type.CubemapFace`: The face to make active.

### setLOD

    public void setLOD (int lod)

Set the active LOD. The LOD must be within the range for the type being adapted. The base allocation must have mipmaps. Because this changes the dimensions of the adapter the current Y and Z will be reset.

Parameters
`lod` | `int`: The LOD to make active.

### setX

    public void setX (int x)

Set the active X. The x value must be within the range for the allocation being adapted.

Parameters
`x` | `int`: The x to make active.

### setY

    public void setY (int y)

Set the active Y. The y value must be within the range for the allocation being adapted. The base allocation must contain the Y dimension.

Parameters
`y` | `int`: The y to make active.

### setZ

    public void setZ (int z)

Set the active Z. The z value must be within the range for the allocation being adapted. The base allocation must contain the Z dimension.

Parameters
`z` | `int`: The z to make active.

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