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Summary: Ctors | Methods | Inherited Methods

# LightState.Builder

`public static final class LightState.Builder`
`extends Object` ``

java.lang.Object
↳ | android.hardware.lights.LightState.Builder

Builder for creating device light change requests.

## Summary

### Public constructors
`Builder()` Creates a new `LightState.Builder`.

### Public methods
`LightState` | `build()` Create a LightState object used to control lights on the device.
`LightState.Builder` | `setColor(int color)` Set the desired color and intensity of the LightState Builder, for a light type of RBG color or single monochrome color.
`LightState.Builder` | `setPlayerId(int playerId)` Set the desired player id of the LightState Builder, for a light with type `Light.LIGHT_TYPE_PLAYER_ID`.

### Inherited methods
From class `java.lang.Object`
`Object` | `clone()` Creates and returns a copy of this object.
`boolean` | `equals(Object obj)` Indicates whether some other object is "equal to" this one.
`void` | `finalize()` Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.
`final Class<?>` | `getClass()` Returns the runtime class of this `Object`.
`int` | `hashCode()` Returns a hash code value for the object.
`final void` | `notify()` Wakes up a single thread that is waiting on this object's monitor.
`final void` | `notifyAll()` Wakes up all threads that are waiting on this object's monitor.
`String` | `toString()` Returns a string representation of the object.
`final void` | `wait(long timeout, int nanos)` Causes the current thread to wait until another thread invokes the `notify()` method or the `notifyAll()` method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.
`final void` | `wait(long timeout)` Causes the current thread to wait until either another thread invokes the `notify()` method or the `notifyAll()` method for this object, or a specified amount of time has elapsed.
`final void` | `wait()` Causes the current thread to wait until another thread invokes the `notify()` method or the `notifyAll()` method for this object.

## Public constructors

### Builder

    public Builder ()

Creates a new `LightState.Builder`.

## Public methods

### build

    public LightState build ()

Create a LightState object used to control lights on the device.

The generated `LightState` should be used in `LightsRequest.Builder#addLight(Light, LightState)`.

Returns
`LightState` | This value cannot be `null`.

### setColor

    public LightState.Builder setColor (int color)

Set the desired color and intensity of the LightState Builder, for a light type of RBG color or single monochrome color.

Parameters
`color` | `int`: the desired color and intensity in ARGB format.

Returns
`LightState.Builder` | The `LightState.Builder` object contains the light color and intensity. This value cannot be `null`.

### setPlayerId

    public LightState.Builder setPlayerId (int playerId)

Set the desired player id of the LightState Builder, for a light with type `Light.LIGHT_TYPE_PLAYER_ID`.

Parameters
`playerId` | `int`: the desired player id.

Returns
`LightState.Builder` | The `LightState.Builder` object contains the player id. This value cannot be `null`.

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